The GAMES Model was shared by Svinicki (2004) as a way of translating learning theory into practice.

In planning for instruction:
  • be Goal oriented
  • encourage Active learning
  • make learning Meaningful
  • focus on how Explanations are given
  • and encourage Self-regulation of learning.

What does this mean?
  • Goal-oriented learning anchors the purpose for learning new material and concepts, focuses efforts for efficiency, and assists in monitoring progress.
  • Active learning builds motivation into the learning process, helps hold attention, encourages deep processing, and assists in monitoring progress.
  • Meaningful learning stresses the importance of making connections between prior knowledge, personal experiences, and concepts, as well as the value of those connections.
  • Focus on explanations and learning furthers deeper processing, feedback on clarity, and negotiation of meaning.
  • Self-regulation of learning involves self, task, and strategy knowledge, self-monitoring; self-evaluation; and self-correction.
Source: Svinicki, M. D. (2004). Learning and Motivation in the Postsecondary Classroom. Boston: Anker Publishing

What does the 'brain' need in order to learn?
  • Meaning: The single most important factor influencing learning is what the learner already knows. David Ausubel
  • Relevance: By providing opportunities for students to make various connections with information we help the content "catch a ride" to the brain on one of the body's senses. Rick Wormeli
  • Novelty: The brain craves stimulation, change and novelty. Source
  • Emotion: The best thinking is integrated with emotions. Eric Jensen

Discussion Questions:
What messages are similar?
What would this look like in your planning of instruction, teaching of material, and student involvement?